Manyland changing thing6/5/2023 They embody, (or they don't wear and so on), followed by the object name: You can check for the availability of someone's mountable, wearable or holdable using they wear, they mount, they hold and Checking and setting of Mountables, Wearables & Holdables when walking towards the broad range of the Interacting, or originally joining Manyland somewhere in its range. ****Arrives is triggered when someone is first spotted, i.e. ***If you want, you can draw the Activater near-invisible and tick its Silent attribute, to be used as a catch-all trigger for Interacting reactions. if one splashes into the water or just started climbing. **As with other verbs, the event is only triggered once at the start, e.g. one hits space on desktop, or presses the action button on a tablet, and no other action like throwing or mounting is triggered. The following verbs are supported: someone when one isn't mounting anything, then enters the DeLorean (see below for how to check a state). These events will trigger the moment something begins to happen, e.g. Someone wears green hat: Our latest hat, isn't it nice? The following trigger upon moving towards the Interacting or entering it: This clarifies whether the meaning is "has neither one of salt and sugar" or "hasn't both salt and sugar". "hasn't salt and hasn't sugar" (same with "isn't."). Note for negations using and/ or: While you can use "has salt and sugar", you can't use "hasn't salt and sugar", but need to expand The order is that first, the interacting looks for HEARS, GETS, SEES and TOUCHES in the local context then, for HEARS, GETS, SEES and TOUCHES globally then for any other line in the local context, or if not currently in a context, globally.) GETS COIN on a global level will even be triggered when in a sub context. (Note that important interactions will be dealt with immediately even when outside the current context, so e.g. LINE-TOUCHES reacts to a Liner-line being started on it.Ī match is found for word parts too, so "GETS GOLD" would also trigger when the Interacting is handed a "SATURN GOLD BAR". HITS will react to an item being thrown at it, provided the Interacting has the attribute Solid ticked (use just "HITS:" to react to any item at all). HAS or HASN'T will check if the item has been given before, TOUCHES to equipment being used (or if you just uses "TOUCHES:", a non equipped action too, including the item being clicked/ selected in a holder), SEES to motions, verb typing or possession thing selecting, Is friendly: There's treasures in the basement! Isn't friendly: Give me fruit and I'll be your friend. Gets apple or orange or fruit: Tasty, thanks! /is friendly Touches hammer: Ouch! /isn't friendly Sees waves or waving: Oh hi! /waves They wave: Oh hi! /waves Has apple and hasn't water: Now I need some water please.
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